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"Provides an extraordinary and comprehensive international overview of the development, use and evaluation of games within museum and cultural contexts, through over 40 detailed cases studies. It draws on the experience of game designers and theorists and explores the range of new opportunities for interactivity using gaming."--Cover.
Museology --- Educational sciences --- Museums --- Educational games. --- Educational aspects. --- Interactive multimedia. --- Educational games --- Virtual museums --- Educational aspects --- Public institutions --- Cabinets of curiosities --- Education --- Instructive games --- Training games --- Games --- Interactive multimedia --- Simulation methods
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